There are some other aspects of distance perception. the more dry opposed to wet signal, the shorter the distance the shorter the pre delay the shorter the distance the more early reflections and the less late reflections (or diffuse field) gain, the shorter the distance Generally, a rule of thumb I use for reverb and distance would say: Many plugins offer the option to process early reflections and late reflections separately.
The position of audio material on an axis moving away from you, orthogonal to the L and R axis.Īs you already mentioned, reverb does comes into play here. The second part of „3D mixing“ could be the „depth“ of the mix. With MS processing, keep in mind that the side channel is only audible in stereo playback! This enables you to exercise more control over the stereo panorama of your mix, or you might say the horizontal propagation of your mix.Ī lot of plugins offer this kind of processing, izotope and brainworks being the most active from the top of my mind.
Here, mid and Side processing comes to mind, which is the principle of mixing the side signal (S = 0.5*(L-R)) and the mid signal (M = 0.5*(L+R)) separate from each other. The „3D Effekt“ of a stereo mix could be separated into the stereo panorama, produced by the L and R channel. Tracing back exactly the steps an engineer took in order to create that „magic“ mix will be quite difficult and it has a lot to do with accurate monitoring and especially with a ton of experience. Thank you for helping me to satisfy my curiosity ) Is there any other technique that is used and I've not been thinking of ? Is daft punk playing with some kind of spectrum enhancement / enlargement to reach the 3D effect ? Is daft punk changing slowly the instrument from 0:40 1:00 to create this feeling ? Does Agnes Obel managed to record so exactly the same voice twice and the mixing is done that one is set to the left ear the other to the right ear ? Could they simply duplicate the exact same voice track and shift it by a few milisec ? I do not believe that a simple reverb could do such a good job. Here are some hypothesis that I formulate on my own and I would love to have yours comments : Daft Punk - Veridis Quo (from 0:40 to 1:00). Especially when I listen to the two following songs : I've been wondering on how it is physically possible.
Without being a sound engineer, I've always been impress by how real engineers manage to give a 3D feeling to a song.